I'm using Kubuntu 18.04
So i recently tried to use SDL2, i wanted to create a simple window showing a few pictures following a tutorial but i was unable to compile the example code.
When i try to compile the code i get:
/usr/lib/gcc/x86_64-linux-gnu/7/../../../x86_64-linux-gnu/libSDL2_image.so: undefined reference to `SDL_ceilf'
/usr/lib/gcc/x86_64-linux-gnu/7/../../../x86_64-linux-gnu/libSDL2_image.so: undefined reference to `SDL_acosf'
/usr/lib/gcc/x86_64-linux-gnu/7/../../../x86_64-linux-gnu/libSDL2_image.so: undefined reference to `SDL_floorf'
/usr/lib/gcc/x86_64-linux-gnu/7/../../../x86_64-linux-gnu/libSDL2_image.so: undefined reference to `SDL_fabsf'
/usr/lib/gcc/x86_64-linux-gnu/7/../../../x86_64-linux-gnu/libSDL2_image.so: undefined reference to `SDL_LoadFile_RW'
/usr/lib/gcc/x86_64-linux-gnu/7/../../../x86_64-linux-gnu/libSDL2_image.so: undefined reference to `SDL_fmodf'
/usr/lib/gcc/x86_64-linux-gnu/7/../../../x86_64-linux-gnu/libSDL2_image.so: undefined reference to `SDL_atan2f'
collect2: error: ld returned 1 exit status
Command used:
gcc SDLProject.c -o SDLProject `sdl2-config --cflags --libs` -lSDL2_gfx -lSDL2_image
Command used to install SDL2 libs:
sudo apt install libsdl2-dev libsdl2-gfx-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev
Installed packages:
sudo apt list --installed | grep "sdl"
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
libsdl2-2.0-0/bionic-updates,now 2.0.8+dfsg1-1ubuntu1.18.04.3 amd64 [installed]
libsdl2-dev/bionic-updates,now 2.0.8+dfsg1-1ubuntu1.18.04.3 amd64 [installed]
libsdl2-gfx-1.0-0/bionic,now 1.0.4+dfsg-1 amd64 [installed,automatic]
libsdl2-gfx-dev/bionic,now 1.0.4+dfsg-1 amd64 [installed]
libsdl2-image-2.0-0/bionic,now 2.0.3+dfsg1-1 amd64 [installed,automatic]
libsdl2-image-dev/bionic,now 2.0.3+dfsg1-1 amd64 [installed]
libsdl2-mixer-2.0-0/bionic,now 2.0.2+dfsg1-2 amd64 [installed,automatic]
libsdl2-mixer-dev/bionic,now 2.0.2+dfsg1-2 amd64 [installed]
libsdl2-ttf-2.0-0/bionic,now 2.0.14+dfsg1-2 amd64 [installed,automatic]
libsdl2-ttf-dev/bionic,now 2.0.14+dfsg1-2 amd64 [installed]
I already tried deleting everything that is related to SDL / SDL2 and only reinstalling the ones the project uses (SDL2, gfx and image) and i found out that this error only happens when i try to inlude the SDL_image.h and I'm able to run other exmaple codes that does not use it.
I do not think that the error is related to the code itself but:
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include <stdlib.h>
typedef enum Babu {
VKiraly, VVezer, VBastya, VFuto, VHuszar, VGyalog,
SKiraly, SVezer, SSastya, SFuto, SHuszar, SGyalog
} Babu;
enum { MERET = 52 };
void babu_rajzol(SDL_Renderer *renderer, SDL_Texture *babuk, Babu melyik, int x, int y) {
SDL_Rect src = { (melyik % 6) * 62 + 10, (melyik / 6) * 60 + 10, MERET, MERET };
SDL_Rect dest = { x, y, MERET, MERET };
SDL_RenderCopy(renderer, babuk, &src, &dest);
}
void sdl_init(int szeles, int magas, SDL_Window **pwindow, SDL_Renderer **prenderer) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
SDL_Log("Nem indithato az SDL: %s", SDL_GetError());
exit(1);
}
SDL_Window *window = SDL_CreateWindow("SDL peldaprogram", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, szeles, magas, 0);
if (window == NULL) {
SDL_Log("Nem hozhato letre az ablak: %s", SDL_GetError());
exit(1);
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
if (renderer == NULL) {
SDL_Log("Nem hozhato letre a megjelenito: %s", SDL_GetError());
exit(1);
}
SDL_RenderClear(renderer);
*pwindow = window;
*prenderer = renderer;
}
int main(int argc, char *argv[]) {
SDL_Window *window;
SDL_Renderer *renderer;
sdl_init(320, 200, &window, &renderer);
SDL_Texture *babuk = IMG_LoadTexture(renderer, "pieces.png");
if (babuk == NULL) {
SDL_Log("Nem nyithato meg a kepfajl: %s", IMG_GetError());
exit(1);
}
boxRGBA(renderer, 0, 0, 319, 199, 0x90, 0xE0, 0x90, 0xFF);
babu_rajzol(renderer, babuk, VKiraly, 82, 74);
babu_rajzol(renderer, babuk, SGyalog, 82+MERET, 74);
babu_rajzol(renderer, babuk, VHuszar, 82+2*MERET, 74);
SDL_RenderPresent(renderer);
SDL_DestroyTexture(babuk);
SDL_Event event;
while (SDL_WaitEvent(&event) && event.type != SDL_QUIT) {
}
SDL_Quit();
return 0;
}