Would someone care to explain the difference to be between a VertexBuffer, a VertexArray, a VertexBufferObject, and a VertexArrayObject? I'm not even sure if these are all terms for different things, but I've seen all of them appear in the OpenGL spec.
I know that a VertexBuffer simply contains vertices and nothing else, once bound, and once I've set the vertex pointers, I can use DrawArrays to draw it. I've done it this way many times.
I am using what I think is a VertexArray, which stores the state of any vertex buffers that are set, and also any vertex pointers. Binding a VertexArray automatically binds the vertex buffer and sets the vertex pointers. I have used this (mostly) successfully too.
But what is a VertexBufferObject, and a VertexArrayObject? Are they better? Doesn't VertexArray give me everything I need?