I have noticed that from the Settings that my app uses quite a bit of cellular data and this needs to be fixed before submitting to the App Store.
I've seen quite a few programmatic answers to my questions such as the following:
iPhone Data Usage Tracking/Monitoring
I have also searched for all other related postings. However, when I tried testing my app by implementing techniques from said postings, they did not really do anything. I looked at the changes in downloaded/uploaded bytes, but they stayed the same and that's wrong because according to cellular data information from the Settings, my app is hemorrhaging cellular data.
I see this in the Xcode:
Every time I navigate the app using my own device, I see a change in receiving/sending rates in KB/s. This is great in tracking what part of the app uses data.
Instead of simulating location on my device, I want to be able to use actual location data, which will download location information, but I can't seem to do that when debugging it on Xcode. When I end the debugging session and run the app on my own, then I would have no clue how much exactly data would map part of app consume. Is there any other effective way to learn about data usage?