I am making a game, where I go from the main screen to a ArcadeViewController, which loads up the SKScene, and save the previous VC as prevVC.
I use segues created in storyboard to move between VC.
The problem is that each time I move to a VC, instead of moving into the old one, a copy gets created, and both of them start to run at the same time.
I tried removing them by running the following codes, when I move into the VC:
override func viewDidAppear(_ animated: Bool) {
UIApplication.shared.keyWindow?.rootViewController = self
self.view.window?.rootViewController?.dismiss(animated: true, completion: nil)
prevVC.reloadViewFromnib()
prevVC.dismiss(animated: false, completion: nil)
UserDefaults.standard.set(0, forKey: "since_The_Last_Ad")
}
extension UIViewController {
func reloadViewFromnib() {
let parent = view.superview
view.removeFromSuperview()
view = nil
parent?.addSubview(view) // This line causes the view to be reloaded
}
}
It helped to reduce the number of copies created, but still the are some.
How can I remove duplicate views?