adding makes it so the cat spawns all the way to the left and cant move it also breaks the moveguydown function. It pretty much breaks everything
Look at what other people did to fix this, they added px to width and height attributes but im pretty sure i did that to everything that needs it
<script language = "JavaScript">
var numberOfMonster= 0, setupScore, setupMonster, names=["rat.gif"],
catleft = 325, catright= 250, ratleft, ratright, countElement, howfast=
10, score = 0;
//This function is the initial setup for the game aka score, sound,
monster spawn
function myFunction()
{
spawntheMonster( 0 );
document.all.coolscore.innerHTML= 0;
setupScore=setInterval(function(){score++;
document.all.coolscore.innerHTML=score;}, 1000 );
setupMonster=setInterval(function(){spawntheMonster( 0 );}, 3000 );
document.getElementById('sound').play();
}
//Next four function are deticated for moving the cat and setting
boundaries
function leftArrowPressed()
{
var element = document.getElementById("cat");
if(parseInt(element.style.right.substring(element.style.right.length
- 2 , 0 )) > 0 ) {
element.style.right = parseInt(element.style.right) -
20 + 'px';
}
}
function rightArrowPressed()
{
var element = document.getElementById("cat");
if(parseInt(element.style.right.substring(element.style.right.length - 2 ,
0 )) < 480 ) {
element.style.right = parseInt(element.style.right)
+ 20 + 'px';
}
}
function upArrowPressed()
{
var element = document.getElementById("cat");
if(parseInt(element.style.top.substring(element.style.top.length - 2 ,
0 )) > 0 ) {
element.style.top = parseInt(element.style.top) -
20 + 'px';
}
}
function downArrowPressed()
{
var element = document.getElementById("cat");
if(parseInt(element.style.top.substring(element.style.top.length - 2 , 0
)) < 740 ) {
element.style.top = parseInt(element.style.top) +
20 + 'px';
}
}
//connects the id's of arrow keys and w,a,s,d to the previous functions to
be able to move
function movetheguy(event){
switch (event.keyCode) {
case 39:
leftArrowPressed();
break;
case 37:
rightArrowPressed();
break;
case 38:
upArrowPressed();
break;
case 40:
downArrowPressed();
break;
case 68:
leftArrowPressed();
break;
case 65:
rightArrowPressed();
break;
case 87:
upArrowPressed();
break;
case 83:
downArrowPressed();
break;
}
}
//sets spawn, attributes, and clickablity of the rats
function spawntheMonster(monster){
var widthrandom = Math.floor(Math.random() * 112 )* 5 - 20;
widthrandom = "position:absolute; right: "+widthrandom+"; top:
000;"; var z = document.createElement("IMG");
z.setAttribute("src", names[monster]);
z.setAttribute("style", widthrandom);
z.setAttribute("width", "40");
z.setAttribute("height", "54");
z.setAttribute("id", numberOfMonster+"mon");
z.setAttribute("onLoad", "setInterval(moveguydown, 100, this);");
z.setAttribute("onClick", "this.style.top=parseInt(this.style.top)-75;");
document.getElementById("back1").appendChild(z);
numberOfMonster++;
}
//moves the rats
function moveguydown(moveMonster){
if(parseInt(moveMonster.style.top)>= 900 ){
moveMonster.style.top= -500;
moveMonster.style.right=Math.floor(Math.random() * 112 )* 5 -
20; //check this
}
else
moveMonster.style.top=parseInt(moveMonster.style.top)+howfast;
overlap(moveMonster);
}
//randomly spawns the rats
function randomspawn(){
spawntheMonster(Math.floor(Math.random() * names.length));
}
function die(){
var highscore=document.all.coolscore.innerHTML;
var count;
for(count= 0 ; count<numberOfMonster; count++){
countElement=document.getElementById(count+"mon");
document.getElementById("back1").removeChild(countElement);
}
numberOfMonster = 0;
document.all.coolscore.innerHTML=
"GAME OVER<br><span onClick='location.reload();'>Click to restart!
</span><br>SCORE: "+score+
"<font size='5'><br>Thanks to<br>Cat By: PRguitarman<br>Sound By: Jay
Man<br>Rats By: Yacht Club Games";
clearInterval(setupScore);
clearInterval(setupMonster);
}
//Compares hit boxes and checks to see if you die
function overlap(obj){
catleft =parseInt(cat.style.right)+ 75;
catright=parseInt(cat.style.right);
ratleft =parseInt(obj.style.right)+parseInt(obj.width);
ratright=parseInt(obj.style.right);
cattop =parseInt(cat.style.top);
catbot=parseInt(cat.style.top)+ 150;
rattop =parseInt(obj.style.top)+parseInt(obj.height);
ratbottom=parseInt(obj.style.top);
if(rattop<catbot && ratbottom>cattop && ratright<catleft &&
ratleft>catright)
die();
}
//Switches difficulty and sound
function twospeeds(){
if(howfast== 30 ){//fast
back1.style.backgroundImage="url('large0.gif')";
howfast= 10;}
if(howfast== 10){//WAY too fast
back1.style.backgroundImage="url('large2.gif')";
howfast= 30;
document.getElementById('sound').src="sun.mp3";
document.getElementById('sound').play();
}
}