Yes its possible.
I made a blog post and an example on GitHub.
Here the answer in short:
In our iOS project we init the delegates in the AppDelegate.cs with CarIntegrationBridge.Init();
.
The delegates are registered as follow:
public class CarIntegrationBridge : ICarIntegrationBridge
{
public static void Init()
{
PlayableContentDelegate playableContentDelegate = new PlayableContentDelegate();
MPPlayableContentManager.Shared.Delegate = playableContentDelegate;
PlayableContentDataSource playableContentDataSource = new PlayableContentDataSource();
MPPlayableContentManager.Shared.DataSource = playableContentDataSource;
}
}
Now we define our datasource. In my example I added radio stations with name and url. We have to define the menu items count and how a menu item is displayed (name, icon, …):
internal class PlayableContentDataSource : MPPlayableContentDataSource
{
public static List<Station> Stations = new List<Station>
{
new Station{Name = "Rainbow radio", Url = "https://stream.rockantenne.de/rockantenne/stream/mp3"},
new Station{Name = "Unicorn radio", Url = "http://play.rockantenne.de/heavy-metal.m3u"}
};
public override MPContentItem ContentItem(NSIndexPath indexPath)
{
var station = Stations[indexPath.Section];
var item = new MPContentItem(station.Url);
item.Title = station.Name;
item.Playable = true;
item.StreamingContent = true;
var artWork = GetImageFromUrl("station.png");
if (artWork != null)
{
item.Artwork = artWork;
}
return item;
}
public override nint NumberOfChildItems(NSIndexPath indexPath)
{
if (indexPath.GetIndexes().Length == 0)
{
return Stations.Count;
}
throw new NotImplementedException();
}
private MPMediaItemArtwork GetImageFromUrl(string imagePath)
{
MPMediaItemArtwork result = null;
try
{
using (var nsUrl = new NSUrl(imagePath))
{
using (var data = NSData.FromUrl(nsUrl))
{
var image = UIImage.LoadFromData(data);
result = new MPMediaItemArtwork(image);
}
}
}
catch
{
UIImage image = UIImage.FromBundle(imagePath);
if (image != null)
{
result = new MPMediaItemArtwork(image);
}
}
return result;
}
}
Now we have to decide what is todo, if an item is taped.
The simulator have an other behavior than a real device. So I hacked a solution for calling the NowPlayingScene.
internal class PlayableContentDelegate : MPPlayableContentDelegate
{
public override void InitiatePlaybackOfContentItem(
MPPlayableContentManager contentManager, NSIndexPath indexPath, Action<NSError> completionHandler)
{
Execute(contentManager, indexPath);
completionHandler?.Invoke(null);
}
private void Execute(MPPlayableContentManager contentManager, NSIndexPath indexPath)
{
DispatchQueue.MainQueue.DispatchAsync(async () => await ItemSelectedAsync(contentManager, indexPath));
}
private async Task ItemSelectedAsync(MPPlayableContentManager contentManager, NSIndexPath indexPath)
{
// Play
var station = PlayableContentDataSource.Stations[indexPath.Section];
await CrossMediaManager.Current.Play(station.Url);
// Set playing identifier
MPContentItem item = contentManager.DataSource.ContentItem(indexPath);
contentManager.NowPlayingIdentifiers = new[] { item.Identifier };
// Update on simulator
if (DeviceInfo.DeviceType == DeviceType.Virtual)
{
InvokeOnMainThread(() =>
{
UIApplication.SharedApplication.EndReceivingRemoteControlEvents();
UIApplication.SharedApplication.BeginReceivingRemoteControlEvents();
});
}
}
}
To reload the data (e.g. if you change the stations), you have to call this:
public void ReloadStations()
{
MPPlayableContentManager.Shared?.ReloadData();
}