I'm working with a fork of this project for Empatica E4 wristbands and I'm unable to make the discover devices work without running the app from Xcode. The situation can be replicated with the original sample project.
When I ran the project through Xcode, I can see the list of nearby devices. However, when I close the app and ran in from the phone (instead of clicking "play" on Xcode), I can't see any device.
Should I configure something on the Project or own a developer account? Right now I'm not paying a developer account but I thought I could do this without using Xcode to run the app. Thanks.
In short: I can open the app without connecting the phone to XCode but I can't discover devices when I'm not connected to XCode.
More details. When executed through Xcode on the iphone, the device discover works. On the logs, we can see:
E4tester [didUpdate] status 2 • kBLEStatusScanning
bluetoothd Received XPC message "CBMsgIdScan" from session "Empatica.E4testerCV-central-313-24"
bluetoothd Received 'start scan' request without duplicates for all UUIDs from session "Empatica.E4testerCV-central-313-24"
bluetoothd State of application "Empatica.E4testerCV" is now "foreground-running"
However. When the app is opened on the iPhone (instead of ran via Xcode), we get the following log messages:
E4tester [didUpdate] status 0 • kBLEStatusNotAvailable
E4tester Task <EA813C26-F662-461C-8C47-A97FA7E32BA4>.<0> response ended
E4tester Task <EA813C26-F662-461C-8C47-A97FA7E32BA4>.<0> done using Connection 1
The important detail here is the kBLEStatusNotAvailable
status, which contrasts with kBLEStatusScanning
. According to their docs this means The iOS device does not support Bluetooth LE, or the Bluetooth LE module is not active. but the device does support BT LE and is enabled.
I opened an issue on their repository.