I am building a HoloLens Unity App using the following tools
- Unity 2018.3.14f1
- Visual Studio 2017
- Microsoft.MixedReality.Toolkit.Unity.Foundation-v2.0.0-RC1-Refresh.unitypackage (MRToolkit v2)
Unity Project/Scene Configuration
- Target Platform: Universal Windows Platform
- Target Device: HoloLens
- Architecture: x86
- Target SDK Version: Latest
- Target Platform Version: 10.0.10240.0
Target Platform Settings
- Supported Device Family: Holographic
- XR Settings: VR Support (unchecked); WSA Holographic Remoting Support (uncheck)
- Other Settings:
How I deployed:
- Added Open Scene
- Build
- Open *.sln file
- Set 'Universal Windows' project as default project.
- Updated [Machine Name/IP] for remote execution
- Run/Start the project using 'Remote Device' (HoloLens 1)
- deployment package was successful
- BUT instead of having a CUBE floating in real world, hololens displayed the App as a Windows App.
Did I miss some incorrect configuration?
Under Target Platform maybe? MRToolkit settings? Platform Settings? UWP Settings?
And also i can't find any documentation on how to do a deployment using the latest MRToolkit v2 TO A HOLOLENS 1 DEVICE. If you can share some links it would be great as well
Thank you in advance.