I want to place virtual objects (holograms) at far distances (20+ meters) in the HoloLens 1. However, at such distances holograms become unstable and appear to "swim" in the display. Has anyone had success with this? What worked for you?
Some potential fixes include:
- Ensure 60 FPS
- Adjust Stabilization Plane
- Employ visual markers (vuforia)
- Use static room scan (may not scale well)
For me, frame rate is not an issue. And I am using Unity 2017.4.4f1. Currently, I have a single world anchor and all objects are set relative to this anchor.