I have a waiting room in unity with photon and when there are enough players a countodown starts, only problem is if the master client is using IOS and they check notification or are not in the app then the game will never starts when it hits 0 until they come back in the game. Is there a way to run the code and force it to start while in the background?
If this is not possible can I use OnApplicationPause() to run code if the OnApplicationPause is more than a certain time(say 5 seconds). So basically if the user leaves for 5 seconds then I would kick them out of the scene and send them to another scene.
Thanks.