Here is the code whose responsibility is to connect
to the server and get
some details.
public class MigrationManager
{
private string referenceServerId;
public void MigrateAnalyzer(string serverid)
{
Gw _Gw = new Gw() // library reference
_Gw.onConnectSucceeded += Handle_OnConnectSucceeded;
_Gw.onConnectFailed += Handle_OnConnectFailed;
ConnectToServer(prxHA, serverid);
}
private void ConnectToServer(string sid)
{
workstationIDForReference = anayzer;
string credentials = GWServiceCredentials("somesecret");
referenceServerId = sid;
_Gw.connectToServer("SSL", "device1-mydomain.net", credentials, referenceServerId);
}
}
This connection operation can end up in two scenarios.
- Connection success
- Connection failure
These events handled as shown below
private void Handle_OnConnectFailed(int hr)
{
string msg = $"{referenceServerId}";
Console.WriteLine("Connecting to server {0} is failed", msg);
}
private void Handle_OnConnectSucceeded()
{
Console.WriteLine("Connecting to server is success");
}
This works well. Now I am changing it to support multithreading. Because there are multiple requests to connect to the server.
List<string> requestCollection = new List<string>();
requestCollection.Add("I3-1");
requestCollection.Add("I3-2");
requestCollection.Add("I3-3");
var taskList = new List<Task>();
foreach (var serverid in requestCollection )
{
MigrationManager manager = new MigrationManager();
var task = Task.Factory.StartNew(() => manager.MigrateAnalyzer(serverid.ToString()));
}
Task.WaitAll(taskList.ToArray());
I see below Output
Console.WriteLine("Connecting to server I3-1 is failed");
Console.WriteLine("Connecting to server I3-2 is failed");
Console.WriteLine("Connecting to server I3-3 is failed");
Output looks good!
But, I think COM will use shared resources. so how do I use "lock"?