I have successfully added a cricle into the viewer using the following code:
function addCircle(){
cameraHUD = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, 0, 30);
viewer.impl.createOverlayScene('leaderOverlay-circle',null,null, cameraHUD);
var circle_geometry = new THREE.CircleGeometry(10, 32);
var circle_material = new THREE.MeshBasicMaterial({color: 'rgb(1,1,1)'});
var circle = new THREE.Mesh(circle_geometry, circle_material);
circle.position.set(100,100,0);
viewer.impl.addOverlay('leaderOverlay-circle', circle);
viewer.impl.invalidate(true)
}
I now want to add this circle at a point that is clicked in the viewer. My attempts to do this are as follows but the coordiantes are not accurate to the point being clicked on the screen:
function onClick(ev) {
var wtc = viewer.clientToViewport(ev.clientX - bounds.left, ev.clientY - bounds.top);
var projectedPoint = new THREE.Vector3(leader.endPoint.x, leader.endPoint.y, leader.endPoint.z);
projectedPoint.unproject(cameraHUD);
var circlePosition = viewer.worldToClient(new THREE.Vector3(point.x, point.y, point.z));
cameraHUD = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, 0, 30);
viewer.impl.createOverlayScene('leaderOverlay-circle',null,null, cameraHUD);
var circle_geometry = new THREE.CircleGeometry(10, 32);
var circle_material = new THREE.MeshBasicMaterial({color: 'rgb(1,1,1)'});
var circle = new THREE.Mesh(circle_geometry, circle_material);
circle.position.set(circlePosition);
viewer.impl.addOverlay('leaderOverlay-circle', circle);
viewer.impl.invalidate(true);
}