I am currently implementing a functionality to place an canvas over pdf in pdf-reader so that we can draw on top of canvas, so the pdf in which canvas is placed can be zoomed-in and out to much extent, and I have to ensure that canvas should also resize as per the pdf, so that drawing on top of it remains intact, for resizing canvas I am using the canvas.style.width , drawing.style.height to resize it when pdf-resizes.
But now my concern is that on resizing mouse-pointer changes its position, for instance in the attached image my mouse is in bottom-right and it draws in top-left, due to shifting in mouse coordinates.
I am using RxJS for drawing, and capturing events, but I am not been able to figure out how to take care of mouse position in summary, I want coordinates to scale as per canvas resize.
private captureEvents(canvasEl: HTMLCanvasElement) {
// this will capture all mousedown events from the canvas element
this.drawingSubscription = fromEvent(canvasEl, 'mousedown')
.pipe(
switchMap((e) => {
// after a mouse down, we'll record all mouse moves
return fromEvent(canvasEl, 'mousemove')
.pipe(
// we'll stop (and unsubscribe) once the user releases the mouse
// this will trigger a 'mouseup' event
takeUntil(fromEvent(canvasEl, 'mouseup').do((event: WheelEvent) => {
console.log('e', e.type, e);
const prevPos = {
x: null,
y: null
};
this.coordinatesArray[this.file.current_slide - 1].push(prevPos);
console.log('coordinatesArray', this.coordinatesArray);
})),
// we'll also stop (and unsubscribe) once the mouse leaves the canvas (mouseleave event)
takeUntil(fromEvent(canvasEl, 'mouseleave')),
// pairwise lets us get the previous value to draw a line from
// the previous point to the current point
pairwise()
)
})
)
.subscribe((res: [MouseEvent, MouseEvent]) => {
const rect = canvasEl.getBoundingClientRect();
// previous and current position with the offset
const prevPos = {
x: res[0].clientX - rect.left,
y: res[0].clientY - rect.top
};
const currentPos = {
x: res[1].clientX - rect.left,
y: res[1].clientY - rect.top
};
this.coordinatesArray[this.file.current_slide - 1].push(prevPos);
// console.log('coordinatesArray', this.coordinatesArray);
this.drawOnCanvas(prevPos, currentPos);
});
}
Moreover, I am not generating the new canvas on every zoom-in/out, I am just modifying the it's height/width as per dimensions of page on top of which it is present.