Define an array of rectangles and a counter:
rects = [(0, 0, 20, 20), (100, 100, 120, 120), (200, 200, 220, 220)]
counter = 0
Draw the rectangle dependent on counter
in valami
:
def valami() :
pygame.draw.rect(screen, (0, 255, 0), rects[counter % len(rects)])
Define a user event see (pygame.event
) and start a timer with an interval of 5000 milliseconds (5 seconds) before the main loop, See pygame.time.set_timer()
:
mytimerevent = pygame.USEREVENT + 1
pygame.time.set_timer(mytimerevent, 5000) # 5000 milliseconds
Increment counter
when the timer elapse. A timer can be stopped by calling pygame.time.set_timer()
with an interval of 0:
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == mytimerevent: # timer event
counter += 1
if counter == 2:
pygame.time.set_timer(mytimerevent, 0) # stop timer
screen.fill(0)
valami()
pygame.display.flip()
Note, the modulom (%
) operator calculates the rest (remainder) of an integral division.
Because of rects[counter % len(rects)]
the rectangles will be drawn on by one in a loop, if you don't stop the timer.