I used a countdown timer solution from this example: Stackblitz --- It is from accepted answer of this question.
The difference is I don't use html input to reset my timer but Websocket message like this (the switch is the difference):
turn-timer.directive.ts:
@Directive({
selector: '[counter]'
})
export class CounterDirective implements OnChanges, OnDestroy {
private counter$ = new Subject<any>();
private countSub$: SubscriptionLike;
@Input() counter: number;
@Input() interval: number;
@Output() value = new EventEmitter<number>();
constructor(private client: ClientService)
{
this.countSub$ = this.counter$.pipe(
switchMap((options: any) =>
timer(0, options.interval).pipe(
take(options.count),
tap(() => this.value.emit(--options.count))
)
)
).subscribe();
this.client.messages.subscribe(msg =>
{
switch (msg.SUBJECT)
{
case 'TT_UPDATE':
{
this.counter = msg.COUNTER;
}
break;
default:
break;
}
});
}
ngOnChanges() {
this.counter$.next({ count: this.counter, interval: this.interval });
}
ngOnDestroy() {
this.countSub$.unsubscribe();
}
}
That did not reset timer at all so I tried sending the message to initial component but that reseted timer only the first time it was sent.
turn-timer.component.ts:
@Component({
selector: 'app-turn-timer',
templateUrl: './turn-timer.component.html',
styleUrls: ['../../../../angry_styles.css']
})
export class TurnTimerComponent implements OnInit
{
public counter : number = 60;
interval = 1000;
public current_player: string;
constructor (private ll: LL, private client: ClientService, private players: PlayersInfo)
{
this.client.messages.subscribe(msg =>
{
switch (msg.SUBJECT)
{
case 'TT_UPDATE':
{
this.counter = msg.COUNTER;
this.current_player = msg.PLAYER_ON_TURN;
}
break;
default:
break;
}
});
}
ngOnInit(): void {}
}
There is the html:
<ng-container [counter]="counter" [interval]="interval" (value)="value = $event">
<span>{{ value }}</span>
</ng-container>
The original author of the answer had
<input type="number" [(ngModel)]="counter"/>
in his html and every time value of this
<input>
changed, the countdown timer was reseted to that value. However in my app it should be reseted by C# server that sends Websocket messages.
So what result I expect: On every "TT_UPDATE" message I expect the {{ value }} in HTML to change to the value of msg.COUNTER. The this.counter$.pipe then decrements {{value}}. That is working fine. Just the reseting part does not work.
Btw. Every message was received successfully, I checked the names of the fields. Here is definition of messages:
export interface Message {
SUBJECT: string;
COUNTER?: number; // This is the problematic field.
PLAYER_ON_TURN?: string;
}
@Injectable()
export class ClientService
{
public messages: Subject < Message > ;
constructor(wsService: WebsocketService) {
this.messages = < Subject < Message >> wsService
.connect(CHAT_URL).pipe(
map((response: MessageEvent): Message => {
console.log(response);
const data = JSON.parse(response.data);
return data;
}), share());
}
I deleted imports and paths from the code so it is shorter but they are correct. Also no errors in browser console were found.