In my project I'm positioning 3d files using ARKit. I'm able to load .dae
and .obj
format models.
Is there any way I could load .fbx
files?
In my project I'm positioning 3d files using ARKit. I'm able to load .dae
and .obj
format models.
Is there any way I could load .fbx
files?
Updated: 14th January, 2023.
Info about .FBX
conversion you can find HERE.
ARKit is not capable of loading 3D models in a scene. It's a job for SceneKit or RealityKit. However both frameworks don't directly support .FBX
file format. You can implement a reading of .FBX
file format via ModelIO but it's a real challenge for any developer, because you need to figure out how to deal with hierarchies, materials, lighting, animation, etc.
The best way to prepare your model to work in SceneKit and RealityKit is to convert it into .USDZ file via usdzconvert
command found in Xcode's command line tools. To convert .FBX
file into .USDZ
just execute the following command in Terminal:
usdzconvert ~/Desktop/fileName.fbx
There are also additional flags for applying render passes generated in 3D package:
usdzconvert fileName.fbx -diffuseColor albedo.png
-opacity transparent.png
-metallic chrome.jpg
-roughness rough.jpg
-normal bump.png
-occlusion ao.jpg
-emissiveColor emit.png
-clearcoat varnishing.jpg
-clearcoatRoughness ungloss.png
To use this command line conversion tool, download USDZ Tools from Apple developer resource and FBX Python SDK from Autodesk developer resource. Don't forget to setup a global variables in macOS.
If you prefer GUI, use Reality Converter app.
June 2020
To convert FBX to USDZ you need the usdzconvert utility from Apple. To get it to work, read the install instructions carefully.
You will need both the "FBX Python SDK" and the "FBX Python Bindings" from here.
Please note that the current (June 2020) version of the FBX Python SDK is 2020.1, so you'll have to change the following line in USB.command
# export PYTHONPATH=$PYTHONPATH:/Applications/Autodesk/FBX\ Python\ SDK/2019.0/lib/Python27_x86
to
export PYTHONPATH=$PYTHONPATH:/Applications/Autodesk/FBX\ Python\ SDK/2020.1/lib/Python27_ub
To use usdzconvert, double-click /Applications/usdpython/USD.command and type usdzconvert into the terminal that opens up.
That's it!
You can download Reality Converter app from Apple. This allows converting fbx to usdz.
Try using AssimpKit to use your fbx file in a SceneKit scene.
AssimpKit currently supports 29 file formats (including fbx) that allows you to use these files directly in SceneKit without having to convert these to any of the files that SceneKit or Model IO supports thereby saving an extra step in your asset pipeline.
Other supported file formats:
3d, 3ds, ac, b3d, bvh, cob, dae, dxf, ifc, irr, md2, md5mesh, md5anim, m3sd, nff, obj, off, mesh.xml, ply, q3o, q3s, raw, smd, stl, wrl, xgl, zgl, fbx, md3
You cannot use FBX directly in XCode/Scenekit (or at least not yet).
You need to convert the file ether to .obj or (what I prefer) .dae
Using i.Ex Blender as conversion tool works usually without any issues.
Then you can, if you desire, convert it to a .scn file from XCode directly. (according to Apple a .scn file has a smaller size and loads faster)