I have a large image in Assets.xcassets. How to resize this image with SwiftUI to make it small?
I tried to set frame but it doesn't work:
Image(room.thumbnailImage)
.frame(width: 32.0, height: 32.0)
I have a large image in Assets.xcassets. How to resize this image with SwiftUI to make it small?
I tried to set frame but it doesn't work:
Image(room.thumbnailImage)
.frame(width: 32.0, height: 32.0)
You should use .resizable()
before applying any size modifications on an Image
.
Image(room.thumbnailImage)
.resizable()
.frame(width: 32.0, height: 32.0)
How about this:
struct ResizedImage: View {
var body: some View {
Image("myImage")
.resizable()
.scaledToFit()
.frame(width: 200, height: 200)
}
}
The image view is 200x200, but the image maintains the original aspect ratio (rescaling within that frame).
In SwiftUI, use the .resizable()
method to resize an image. By using .aspectRatio()
and specifying a ContentMode
, you can either "Fit" or "Fill" the image, as appropriate.
For example, here is code that resizes the image by fitting:
Image("example-image")
.resizable()
.aspectRatio(contentMode: .fit)
Expanding on @rraphael's answer and comments:
As of Xcode 11 beta 2, you can scale an image to arbitrary dimensions, while maintaining the original aspect ratio by wrapping the image in another element.
e.g.
struct FittedImage: View
{
let imageName: String
let width: CGFloat
let height: CGFloat
var body: some View {
VStack {
Image(systemName: imageName)
.resizable()
.aspectRatio(1, contentMode: .fit)
}
.frame(width: width, height: height)
}
}
struct FittedImagesView: View
{
private let _name = "checkmark"
var body: some View {
VStack {
FittedImage(imageName: _name, width: 50, height: 50)
.background(Color.yellow)
FittedImage(imageName: _name, width: 100, height: 50)
.background(Color.yellow)
FittedImage(imageName: _name, width: 50, height: 100)
.background(Color.yellow)
FittedImage(imageName: _name, width: 100, height: 100)
.background(Color.yellow)
}
}
}
Results
(For some reason, the image is showing as a bit blurry. Rest assured that the real output is sharp.)
struct AvatarImage: View {
var body: some View {
Image("myImage")
.resizable()
.scaledToFill() // <=== Saves aspect ratio
.frame(width: 60.0, height:60)
.clipShape(Circle())
}
}
Image(room.thumbnailImage)
.resizable()
.frame(width: 32.0, height: 32.0,alignment: .center)
In SwiftUI .resizable() attribute helps to resize an image. After that we can give some custom size.
Another approach is to use the scaleEffect
modifier:
Image(room.thumbnailImage)
.resizable()
.scaleEffect(0.5)
If you want to use aspect ratio with resizing then you can use following code:
Image(landmark.imageName).resizable()
.frame(width: 56.0, height: 56.0)
.aspectRatio(CGSize(width:50, height: 50), contentMode: .fit)
Well, It's seems pretty easy in SwiftUI / Following the demo they given : https://developer.apple.com/videos/play/wwdc2019/204
struct RoomDetail: View {
let room: Room
var body: some View {
Image(room.imageName)
.resizable()
.aspectRatio(contentMode: .fit)
}
Hope it helps.
Since we shouldn't hardcode/fix the image size. Here is a better way to provide range to adjust according to the screen's resolution on different devices.
Image("ImageName Here")
.resizable()
.frame(minWidth: 60.0, idealWidth: 75.0, maxWidth: 95.0, minHeight: 80.0, idealHeight: 95.0, maxHeight: 110.0, alignment: .center)
.scaledToFit()
.clipShape(Capsule())
.shadow(color: Color.black.opacity(5.0), radius: 5, x: 5, y: 5)
By default, image views automatically size themselves to their contents, which might make them go beyond the screen. If you add the resizable() modifier then the image will instead automatically be sized so that it fills all the available space:
Image("example-image")
.resizable()
However, that may also cause the image to have its original aspect ratio distorted, because it will be stretched in all dimensions by whatever amount is needed to make it fill the space.
If you want to keep its aspect ratio you should add an aspectRatio modifier using either .fill or .fit, like this:
Image("example-image")
.resizable()
.aspectRatio(contentMode: .fit)
Note : My image name is
img_Logo
and you can change image name define image properties this:
VStack(alignment: .leading, spacing: 1) {
//Image Logo Start
Image("img_Logo")
.resizable()
.padding(.all, 10.0)
.frame(width: UIScreen.main.bounds.width * 0.4, height: UIScreen.main.bounds.height * 0.2)
//Image Logo Done
}
Image(systemName: "person.fill")
.font(.system(size: 13))
will also work if you are using systemName
.
SwiftUI provided us .resizable() modifier that will let SwiftUI to resizes an image to fit its space
struct ContentView: View {
var body: some View {
Image("home")
.antialiased(true) //for smooth edges for scale to fill
.resizable() // for resizing
.scaledToFill() // for filling image on ImageView
}
}
If you want to resize the image in swiftUI just use the following code :
import SwiftUI
struct ImageViewer : View{
var body : some View {
Image("Ssss")
.resizable()
.frame(width:50,height:50)
}
}
But here is problem with this. If you add this Image inside a Button, the Image will not be shown, just a block of blue colour would be there. To solve this issue, just do this :
import SwiftUI
struct ImageViewer : View{
var body : some View {
Button(action:{}){
Image("Ssss")
.renderingMode(.original)
.resizable()
.frame(width:50,height:50)
}
}
}
It is very important to understand logical structure of code. Like in SwiftUI an image is not resizable by default. Thus, to resize any image you have to make it resizable by applying the .resizable() modifier immediately after you declare an Image view.
Image("An Image file name")
.resizable()
To make an image scales to fit the current view, we use the resizable() modifier, which resizes an image to fit available space.
for Example:
Image("ImageName")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 200, height: 200, alignment: .center)
As they said you have to use for resizing an Image on SwiftUI :
Call an image -> Image("somename")
then, you add -> .resizable()
and now the image is resizable
next you can apply .aspectRatio to fit dimension or just fill the frame.
Example for simple usage of resizable:
Image("somename")
.resizable()
.frame(width: 50px, height: 50px)
You can define Image Properties as follow:-
Image("\(Image Name)")
.resizable() // Let you resize the images
.frame(width: 20, height: 20) // define frame size as required
.background(RoundedRectangle(cornerRadius: 12) // Set round corners
.foregroundColor(Color("darkGreen")) // define foreground colour
Use .resizable()
method after image name.
Make sure usage of .resizable()
need to declare before any modification.
like this:
Image("An Image file name")
.resizable()
//add other modifications here
It is suggested to use the following code to match multiple screen sizes:
Image("dog")
.resizable()
.frame(minWidth: 200, idealWidth: 400, maxWidth: 600, minHeight: 100, idealHeight: 200, maxHeight: 300, alignment: .center)
Use the font modifier with a dynamic type on an Image view:
Image(systemName: "nose")
.font(.largeTitle)
You can use resizable() property, but keep it in mind that you cannot use resizable in a common modifier so you have to use Image extension to achieve it.
extension Image {
func customModifier() -> some View {
self
.resizable()
.aspectRatio(contentMode: .fit)
}
To resize an image in SwiftUI you need to use the .resizable() modifier before using the .frame() modifier
Image("imageName") .resizable() .frame(width: 20, height: 20)