I have a code that works just fine but i think if i keep following the same strategy to do all the same things it's gonna over load on the processor for no reason
I have a variable that represents the time and this variable rests to 0 in every frame that the gameObject has a velocity higher than 0.5f so instead of resetting it every frame i want to start the timer when it's below 0.5f
if (speed >= 0.5f)
{
t = 0;
}
t = t + Time.deltaTime;