I'm trying to calculate the perimeter of a custom shaped 3d object but I'm totally in a black room :(
Actually I've managed to get the EdgeHelper of the mesh by doing this:
var helper = new THREE.EdgesHelper( mesh, 0x00ff00 );
helper.material.linewidth = 2;
helper.scale.x = 0.001;
But now... what can I do to have the perimeter?
May you please point me to the right direction? Any tip would be more than appreciated :)