private func scale(image ciImage: CIImage?, for scale: CGFloat) -> UIImage {
guard let ciImage = ciImage else {
return UIImage()
}
let image = UIImage(ciImage: ciImage)
let size = CGSize(width: image.size.width * scale, height: image.size.height * scale)
let renderer = UIGraphicsImageRenderer(size: size)
return renderer.image(actions: { (context) in
image.draw(in: CGRect(origin: .zero, size: size))
})
}
I am using this method to scale (and generate before that) images. This is done in background thread and the result is then dispatched back to main thread. However, on image.draw - sometimes 1 out of 10 times, the app crashes with EXC_BAD_ACCESS.
What am I doing wrong? Can I do that in background?
THANKS