I programmed Pong using the Turtle Module in Python 3 and the ball does not stay a consistent speed. It will randomly slow down, then speed up, then slow down. It can't be my laptop because if I can run Far Cry 5 perfectly with no issue, then I don't see how an itty bitty Pong game won't work smoothly. It runs a little smoother when I have my laptop running on a charger, but still has some speed up, slow down, speed up issues.
import turtle
# Window Set Up
wn = turtle.Screen()
wn.title("Pong")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.shapesize(stretch_len=1, stretch_wid=5)
paddle_a.color("white")
paddle_a.penup()
paddle_a.goto(-350, 0)
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.shapesize(stretch_len=1, stretch_wid=5)
paddle_b.color("white")
paddle_b.penup()
paddle_b.goto(350, 0)
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball_dx = .2
ball_dy = .2
# Paddle A Up
def paddle_a_up():
y = paddle_a.ycor()
y += 35
paddle_a.sety(y)
# Paddle A Down
def paddle_a_down():
y = paddle_a.ycor()
y -= 35
paddle_a.sety(y)
# Paddle B Up
def paddle_b_up():
y = paddle_b.ycor()
y += 35
paddle_b.sety(y)
# Paddle B Down
def paddle_b_down():
y = paddle_b.ycor()
y -= 35
paddle_b.sety(y)
# Keyboard Bindings
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
# Main Loop
while True:
wn.update()
# Make The Ball Move
ball.setx(ball.xcor() + ball_dx)
ball.sety(ball.ycor() + ball_dy)
# Border Collisions
if ball.ycor() > 290:
ball_dy *= -1
if ball.ycor() < -290:
ball_dy *= -1
if ball.xcor() > 390:
ball.goto(0, 0)
ball_dx *= -1
if ball.xcor() < -390:
ball.goto(0, 0)
ball_dx *= -1
# Paddle Collisions
if (ball.xcor() < 350 and ball.xcor() > 340) and (ball.ycor() < paddle_b.ycor() + 50 and ball.ycor() > paddle_b.ycor() - 50):
ball.setx(340)
ball_dx *= -1
if (ball.xcor() > -350 and ball.xcor() < -340) and (ball.ycor() < paddle_a.ycor() + 50 and ball.ycor() > paddle_a.ycor() - 50):
ball.setx(-340)
ball_dx *= -1