It looks like std::string
is a header only file at Community/VC/Tools/MSVC/?/include/xstring
, and all generated code should be included inside a build target.
If I'm correct, how does Microsoft guarantee that the next Visual Studio version doesn't change xstring
and the std::string
internal structure?
Update 1:
I got many downvotes for this question so let me explain why I decided to ask it.
I'm faced with strange crash, and I can not understand why this happen.
I use latest Qt 5.13.0 (MSVC2017_x64) and also I have some external libraries compiled with Visual Studio 2017. All have /MDd
, I checked this with dumpbin
util.
When I try to run any code that invokes Qt library and std::string
, I'm getting wrong result (and crash at the end).
Here is very simple example:
#include <QApplication.h>
int main(int argc, char** argv) {
QString s1("Test");
std::string s2 = s1.toStdString(); // here we have s2 variable with wrong internal structure
return 0;
}
My idea was that QtCore DLL library has std::string
with internal structure not compatible with std::string
from Visual Studio 2017. But Qt was created with Visual Studio 2017 (maybe not same as my current Visual Studio, because there was several minor releases), so I decided to ask here if they are compatible or not.
Update 2:
Problem was in _ITERATOR_DEBUG_LEVEL
. Looks like Qt was compiled with level 2 and all my external libraries and application were compiled with level 0.
This option affects internal structure of many C++ standard library classes and introduce such side effects. So when we are inside toStdString()
and create std::string
, we have level 2 and one internal structure. When we are in application code, we have level 0 and another internal structure. We assign object with one internal structure to object with another.
Anyway now I have better understanding of some internals.