As @ImperishableNight stated, the issue is that your function only compares each point on the path and checks if the distance is less than a certain threshold (130 pixels in your case). But this is not enough, since we are not only interested in the end points in each segment of the path, but also all of the points in between. For that, we need to calculate the distance between a point and a line segment.
I have written and commented on the following code using a simple Point
class to replace whatever pygame provides. I break the problem up into a bunch of tiny functions to solve your problem. Please let me know if any of this is unclear.
import math
import random
class Point:
def __init__(self, x=0, y=0):
"""
A really simple Point class.
Replaces whatever pygame provides for this example.
"""
self.x = x
self.y = y
def __repr__(self):
"""
A convenient representation of a Point class.
So we see the x and y values when printing these objects.
"""
return "({0}, {1})".format(self.x, self.y)
def gen_rand_point(width, height):
"""
Creates random x and y values for a Point object
"""
rand_x = random.randint(0, width)
rand_y = random.randint(0, height)
point = Point(x=rand_x, y=rand_y)
return point
def gen_rand_point_list(width, height, num_points):
"""
Creates a list of random points using the previous function.
"""
points = []
for i in range(num_points):
point = gen_rand_point(width, height)
points.append(point)
return points
def points_to_segments(points, loop=False):
"""
Converts a list of points into a list of segments.
Offsets the point list and zips it to create "segments".
A segment is just a tuple containing two Point objects.
"""
starts = points
ends = points[1:] + [points[0]]
segments = list(zip(starts, ends))
if loop:
return segments
else:
return segments[:-1]
def calc_sqr_dist(point_a, point_b):
"""
Calculates the square distance between two points.
Can be useful to save a wasteful math.sqrt call.
"""
delta_x = point_b.x - point_a.x
delta_y = point_b.y - point_a.y
sqr_dist = (delta_x ** 2) + (delta_y ** 2)
return sqr_dist
def calc_dist(point_a, point_b):
"""
Calculates the distance between two points.
When you need a wasteful math.sqrt call.
"""
sqr_dist = calc_sqr_dist(point_a, point_b)
dist = math.sqrt(sqr_dist)
return dist
def calc_dot_product(segment_a, segment_b):
"""
Calculates the dot product of two segments.
Info about what the dot product represents can be found here:
https://math.stackexchange.com/q/805954
"""
a0, a1 = segment_a
b0, b1 = segment_b
ax = a1.x - a0.x
ay = a1.y - a0.y
bx = b1.x - b0.x
by = b1.y - b0.y
dot = (ax * bx) + (ay * by)
return dot
def calc_point_segment_dist(point, segment):
"""
Gets the distance between a point and a line segment.
Some explanation can be found here:
https://stackoverflow.com/a/1501725/2588654
"""
start, end = segment
sqr_dist = calc_sqr_dist(start, end)
#what if the segment's start and end are the same?
if sqr_dist == 0:
dist = calc_dist(point, start)
return dist
#what if it is not that easy?
else:
segment_a = (start, point)
segment_b = (start, end)#really is just segment...
dot = calc_dot_product(segment_a, segment_b)
t = float(dot) / sqr_dist
clamped_t = max(0, min(1, t))#clamps t to be just within the segment
#the interpolation is basically like a lerp (linear interpolation)
projection = Point(
x = start.x + (t * (end.x - start.x)),
y = start.y + (t * (end.y - start.y)),
)
dist = calc_dist(point, projection)
return dist
def calc_point_path_dist(point, path):
"""
Gets the distances between the point and each segment.
Then returns the minimum distance of all of these distances.
"""
dists = [calc_point_segment_dist(point, segment) for segment in path]
min_dist = min(dists)
return min_dist
if __name__ == "__main__":
"""
A fun example!
"""
width = 800
height = 600
num_path_points = 5
tower_range = 50
tower = gen_rand_point(width, height)
path_points = gen_rand_point_list(width, height, num_path_points)
path = points_to_segments(path_points)
dist = calc_point_path_dist(tower, path)
in_range = dist <= tower_range
print(dist, in_range)