The goal I set to myself is to overload operator+
(adding class objects). It turns out that this sum can be just interpreted as the sum of two vectors. But when it comes to the method operator+
, I find it difficult to return the object. I've read similar topics and even try to apply some sugestions but with no success, unfortunatelly. I enclose some of my code.
template<class Y>
class myVect {
public:
myVect(int n = 1);
~myVect();
myVect(const myVect& a);
myVect& operator= (const myVect&);
myVect& operator+ (const myVect&);
void display(const myVect& a);
private:
int size;
Y* data;
template<class U> friend class myClass;
};
template<class Y> // constructor
myVect<Y>::myVect(int n) {
size = n;
data = new Y[size];
cout << endl << "Pass the elements" << " " << size << "\n";
for (int i = 0; i < size; i++) {
cin >> *(data + i);
}
}
template <class Y> // deconstructor
myVect<Y> :: ~myVect() {
delete[] data;
}
template<class Y> // copy constructor
myVect<Y> ::myVect(const myVect & a) {
size = a.size;
data = new Y[size];
for (int i = 0; i < size; i++) {
*(data + i) = *(a.data + i);
}
}
template<class Y> //ASSIGMENT OPERATOR
myVect<Y> & myVect<Y> :: operator= (const myVect<Y> & a) {
if (this != &a) {
delete[] data;
size = a.size;
data = new Y[size];
for (int i = 0; i < size; i++) {
*(data + i) = *(a.data + i);
}
}
return *this;
}
The method operator+ is a follows:
template<class Y>
myVect<Y>& myVect<Y> ::operator+ (const myVect<Y>& a) {
if (this->size != a.size) {
cout << endl << "not able to perform that operation - wrong dimensions" << endl;
}
else {
myVect<Y> newObj(this->size);
for (int i = 0; i < this->size; i++) {
*(newObj.data + i) = *(this->data + i) + *(a.data + i);
}
}
return newObj;
}
The error I get is 'newObj': identifier not found. I believe it's due to deconstructor. I tried to put the class myVect
into a new class (encapsulate it) and contruct the return method but it didn't change antything - the type of the error is still the same. Do you know how to solve this problem?
Anyway, if it is the destructor fault, does that mean that newObj
is deleted before its return?