Using the code below I'm only able to detect and track up to 4 images at any one time when using ARKit.
ARImageTrackingConfiguration *configuration = [ARImageTrackingConfiguration new];
configuration.trackingImages = [ARReferenceImage referenceImagesInGroupNamed:@"AR Resources" bundle:nil];
configuration.maximumNumberOfTrackedImages = 100;
[self.sceneView.session runWithConfiguration:configuration];
Is anyone able to confirm what I'm seeing? I need to be able to track a larger number of images/markers and was excited when I saw this offered in the ARKit 3 announcement.
Would be great if someone is able to replicate this so I know I'm not imagining things ^^
I hope this isn't an Apple limitation, the 3DS could detect and track more than 4 images over 8 years ago.