Okay, since it's been weeks and no answers, then I will post a solution which I ended up using.
I have built my own Chrome extension that listens to WebSocket
connections and forwards all requests and responses to my own WebSocket
server
(which I happen to run in C#
).
There are some limitations to this approach. You are not seeing the request
header
or who is sending the packets.. You are only able to see the payload
and that is it. Also you are not able to modify the contents in any way or send your own requests (remember - you have no access to header metadata
). Naturally, another limitation is that you have to be running Chrome
(devtools
APIs
are used)..
Some instructions.
Here is how you attach debugger to listen to network packets:
chrome.debugger.attach({ tabId: tabId }, "1.2", function () {
chrome.debugger.sendCommand({ tabId: tabId }, "Network.enable");
chrome.debugger.onEvent.addListener(onTabDebuggerEvent);
});
Here is how you catch them:
function onTabDebuggerEvent(debuggeeId, message, params) {
var debugeeTabId = debuggeeId.tabId;
chrome.tabs.get(debugeeTabId, function (targetTab) {
var tabUrl = targetTab.url;
if (message == "Network.webSocketFrameSent") {
}
else if (message == "Network.webSocketFrameReceived") {
var payloadData = params.response.payloadData;
var request = {
source: tabUrl,
payload: params.response.payloadData
};
websocket.send(JSON.stringify(request));
}
});
}
Here is how you create a websocket client
:
var websocket = new WebSocket("ws://127.0.0.1:13529");
setTimeout(() => {
if (websocket.readyState !== 1) {
console.log("Unable to connect to a WebsocketServer.");
websocket = null;
}
else {
console.log("WebsocketConnection started", websocket);
websocket.onclose = function (evt) {
console.log("WebSocket connection got closed!");
if (evt.code == 3001) {
console.log('ws closed');
} else {
console.log('ws connection error');
}
websocket = null;
};
websocket.onerror = function (evt) {
console.log('ws normal error: ' + evt.type);
websocket = null;
};
}
}, 3000);
Creating the server
is outside the scope of this question. You can use one in Node.js
, C#
or Java
, whatever is preferable for you..
This is certainly not the most convenient approach, but unlike java-script injection method - it works in all cases.
Edit: totally forgot to mention. There seems to be another way of solving this, BUT I have not dig into that topic therefore maybe this is false info in some way. It should be possible to catch packets on a network interface level, through packet sniffing utilities. Such as Wireshark
or pcap
. Maybe something I will investigate further in the future :)