Is this class design the standard C++0x way to prevent copy and assign, to protect client code against accidental double-deletion of data
?
struct DataHolder {
int *data; // dangerous resource
DataHolder(const char* fn); // load from file or so
DataHolder(const char* fn, size_t len); // *from answers: added*
~DataHolder() { delete[] data; }
// prevent copy, to prevent double-deletion
DataHolder(const DataHolder&) = delete;
DataHolder& operator=(const DataHolder&) = delete;
// enable stealing
DataHolder(DataHolder &&other) {
data=other.data; other.data=nullptr;
}
DataHolder& operator=(DataHolder &&other) {
if(&other!=this) { data = other.data; other.data=nullptr};
return *this;
}
};
You notice, that I defined the new move and move-assign methods here. Did I implement them correctly?
Is there any way I can -- with the move and move-assign definitions -- to put DataHolder
in a standard container? like a vector
? How would do I do that?
I wonder, some options come into mind:
// init-list. do they copy? or do they move?
// *from answers: compile-error, init-list is const, can nor move from there*
vector<DataHolder> abc { DataHolder("a"), DataHolder("b"), DataHolder("c") };
// pushing temp-objects.
vector<DataHolder> xyz;
xyz.push_back( DataHolder("x") );
// *from answers: emplace uses perfect argument forwarding*
xyz.emplace_back( "z", 1 );
// pushing a regular object, probably copies, right?
DataHolder y("y");
xyz.push_back( y ); // *from anwers: this copies, thus compile error.*
// pushing a regular object, explicit stealing?
xyz.push_back( move(y) );
// or is this what emplace is for?
xyz.emplace_back( y ); // *from answers: works, but nonsense here*
The emplace_back
idea is just a guess, here.
Edit: I worked the answers into the example code, for readers convenience.