I use Three.js for 2D presentation in an application, so I setup an Orthographic camera with MapControls. There are some objects added to the scene that could be 2d-panned and zoomed in/out. Apart from them I have an arrow object which must be static, i.e. excluded from pan and zoom. This arrow will have a special form and animated rotation and this is why I don't draw it with CSS.
I tried the guides from this SO post and succeeded to restrict the panning only.
scene.add(camera);
...
camera.add(directionArrow);
But when using the mouse wheel to zoom in/out the arrow is also zoomed in/out.
Here is a jsfiddle with minimal reproduction.
The triangle (arrow) should stay still when zooming, just like it does when panning.