What I am doing now is the following:
I am storing the state of a canvas using the toDataURL method and I am also trying to draw it on a canvas using the drawImage method.
Here is a snippet:
var lastState = states[10]; //states is an array that saves all the toDataURL of the canvas
var permCtx = canvas.getContext('2d');
var img = new Image();
img.onload=function(){
permCtx.drawImage(img,0,0);
}
img.src=lastState;
I am getting the following error in the console:
414 (Request-URI Too Large)
Is there a way to draw an image on the canvas using only the toDataURL method?