Hello everyone i publish a wordcard game on playstore. I build it from unity. Whenever someone downloads my app and opens it crashing with this error.
After second attempt its not crashing. How can find what is cause this.
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java.lang.Error: FATAL EXCEPTION [main]
Unity version : 2019.1.4f1
Device model : samsung GT-I9060I
Device fingerprint: samsung/grandneove3gxx/grandneove3g:4.4.4/KTU84P/I9060IXXS0AQC2:user/release-keys
Caused by
1 at android.app.ActivityThread.handleReceiver (ActivityThread.java:2648)
2 at android.app.ActivityThread.access$1700 (ActivityThread.java:166)
3 at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1359)
4 at android.os.Handler.dispatchMessage (Handler.java:102)
5 at android.os.Looper.loop (Looper.java:136)
6 at android.app.ActivityThread.main (ActivityThread.java:5584)
7 at java.lang.reflect.Method.invokeNative (Native Method)
8 at java.lang.reflect.Method.invoke (Method.java:515)
9 at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1268)
10 at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1084)
11 at dalvik.system.NativeStart.main (Native Method)
Caused by: java.lang.ClassNotFoundException:
1 at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:56)
2 at java.lang.ClassLoader.loadClass (ClassLoader.java:497)
3 at java.lang.ClassLoader.loadClass (ClassLoader.java:457)
4 at android.app.ActivityThread.handleReceiver (ActivityThread.java:2643)