Blender 2.80.74 beta
I have spent hours trying to figure this out. Watched videos that show how to round (using Bevel) the edges or edge of a uniform mesh cube. Works great.
But my mesh cube is rectangular 10x1x0.2 shape. And I can't get it to work. The edge seems to be beveled proportionally based on the size of the adjoining faces. I want non-proportional beveling. I know this is probably something easy I am missing, but I have spent hours and can't find the answer. I just want to evenly round this edge when looking at the cube.
+-----------+ (this edge)
| |
+-----------+