I am just beginning my journey in learning c++ with a view to creating games in Unreal Engine.
I have some great tutorial videos, which I hope to follow the whole series but I am stuck already on the very first one :[
I do have quite a bit of knowledge of C# and Java.
Basically, in the tutorial they make a HelloWorld! Windows Console App in Visual Studio 2017. The very first line in their code is '#include "stdafx.h"' , in my code there is '#include "pch.h"'
I understand that these precompiled headers give me access to specific code/functions within namespaces, but where is this code stored? and why if I add include stdafx.h to my headers does it give an error saying Source code cannot be opened?