I'm new to Python and currently in the process of creating a game using the Python Crash Course. My project involves developing an invasion game where I control a spaceship. However, I'm facing difficulties in effectively managing the spaceship's direction.
AlienGame.py
import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("TemplAReeb's First Game")
ship = Ship(ai_settings, screen)
bg_color = (230, 230, 230)
while True:
gf.check_events(ship)
ship.update()
gf.update_screen(ai_settings, screen, ship)
screen.fill(bg_color)
ship.blitme()
pygame.display.flip()
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
screen.fill(bg_color)
ship.blitme()
pygame.display.flip()
run_game()
game_functions.py
import sys
import pygame
def check_keydown_events(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
def check_keyup_events(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ship):
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
elif event.type==pygame.KEYDOWN:
check_keydown_events(event, ship)
elif event.type==pygame.KEYUP:
check_keyup_events(event, ship)
def update_screen(ai_settings, screen, ship):
bg_color = (230, 230, 230)
screen.fill(bg_color)
ship.blitme()
pygame.display.flip()
ship.py
import pygame
class Ship():
def __init__(self, ai_settings, screen):
self.screen = screen
self.ai_settings = ai_settings
self.image = pygame.image.load('D:/Python/Pycharm Projects/GameAlien/images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
self.moving_right=False
self.moving_left=False
def update(self):
if self.moving_right and self.rect.right<self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left>0:
self.center -= self.ai_settings.ship_speed_factor
self.rect.centerx = self.center
def blitme(self):
self.screen.blit(self.image, self.rect)
When I press the left arrow key, the ship should shift towards the left, and correspondingly, when I press the right arrow key, it should move right. Unfortunately, the ship's movement behavior is currently erratic; it either shifts unpredictably or initiates movement in one direction without responding to further input, essentially becoming stuck.