using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteAlways]
public class SkyBox : MonoBehaviour
{
public Material[] skyboxes;
public Camera skyboxCamera;
public float skyboxMoveSpeed = 2f;
private int index = 0;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
SwitchSkybox();
}
if (RenderSettings.skybox == skyboxes[1])
{
RenderSettings.skybox.SetFloat("_Rotation", Time.time * skyboxMoveSpeed);
}
}
public void SwitchSkybox()
{
index++;
if (index == skyboxes.Length)
{
index = 0;
}
RenderSettings.skybox = skyboxes[index];
if (RenderSettings.skybox == skyboxes[1])
{
skyboxCamera.enabled = true;
Camera.current.enabled = false;
Time.timeScale = 1.0f;
}
else
{
skyboxCamera.enabled = false;
Camera.current.enabled = true;
Time.timeScale = 0.0f;
}
}
}
The script switch between skyboxes the default and my skybox and also switch between the currently active camera and the sky box camera.
But when I'm hitting the escape key it's throwing null exception in the editor on the line number 46 :
Camera.current.enabled = false;
The current of the Camera is null
I want to make that when I press the escape key it will switch to my skybox and to the skybox camera and also will pause the game (Later I will make a main menu when the game is paused).