Is it possible to create a struct
from a Memory<byte>
without copying to an array? Or better yet, create a struct
and a Memory<byte>
that share the same managed memory?
Reading a C/C++ data structure in C# from a byte array is tantalizingly close but not quite applicable. Memory<T>
has a Pin
method, but it returns a MemoryHandle
instead of a GCHandle
.
XY: I'm reading and writing Memory<byte>
from a socket, using BinaryPrimitives
on spans obtained from slices to get and set individual fields. Representing the Memory
as a struct
would be nicer.