I am learning C #, and I am creating a hypothetical game for me to understand the language. I want several bots to follow the Player who is moving the rectangle, but I can only move the player, but the automatic bots do not move.
I really researched what I could do to move these bots. And I came to the conclusion that I would have to understand Threads, which simply causes the program not to crash.
I leave here the full code of what I am trying.
public partial class Form1 : Form
{
public enum Direction { Up, Down, Left, Right }
private Player player;
private List<Bot> bots;
public Form1()
{
InitializeComponent();
this.Paint += Form1_Paint;
this.KeyPreview = true;
this.KeyDown += Form1_KeyDown;
this.player = new Player(new Size(8, 8));
this.bots = new List<Bot>();
for (int i = 0; i < 30; i++)
{
Bot bot = new Bot(player, new Size(8, 8));
bot.Follow();
this.bots.Add(bot);
}
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Up:
player.Move(Direction.Up);
break;
case Keys.Down:
player.Move(Direction.Down);
break;
case Keys.Left:
player.Move(Direction.Left);
break;
case Keys.Right:
player.Move(Direction.Right);
break;
}
this.Invalidate();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
List<Rectangle> rs = new List<Rectangle>();
rs = this.bots.Select(x => x.Rectangle).ToList();
rs.Add(player.Rectangle);
if (rs.Count > 0)
{
e.Graphics.FillRectangles(new SolidBrush(Color.Red), rs.ToArray());
}
}
}
public class Player
{
private Rectangle rectangle;
public Rectangle Rectangle { get => rectangle; }
public Player(Size size)
{
this.rectangle = new Rectangle() { Size = size };
}
public void Move(Direction direction)
{
switch (direction)
{
case Direction.Up:
this.rectangle.Y -= 3;
break;
case Direction.Down:
this.rectangle.Y += 3;
break;
case Direction.Left:
this.rectangle.X -= 3;
break;
case Direction.Right:
this.rectangle.X += 3;
break;
default:
break;
}
}
}
public class Bot
{
private Rectangle rectangle;
private Player player;
public Rectangle Rectangle { get => rectangle; }
public Bot(Player player, Size size)
{
this.player = player;
this.rectangle = new Rectangle() { Size = size };
}
public void Follow()
{
Task.Run(() =>
{
while (true)
{
Point p = player.Rectangle.Location;
Point bot = rectangle.Location;
for (int i = bot.X; i < p.X; i += 2)
{
Thread.Sleep(100);
bot.X = i;
}
for (int i = bot.X; i > p.X; i -= 2)
{
Thread.Sleep(100);
bot.X = i;
}
for (int i = bot.Y; i < p.Y; i += 2)
{
Thread.Sleep(100);
bot.Y = i;
}
for (int i = bot.Y; i > p.Y; i -= 2)
{
Thread.Sleep(100);
bot.Y = i;
}
}
});
}
}
As you can see, I can only move the player, but the bots don't move what can I do to move the bots?