My new project is a small "puzzle" game where you enter a room and solve a puzzle inside, then when you go back to the level select section it opens up the next level.
I have thus far been using a single variable "lock" to count up once every time you beat a level and if the value of "lock" corresponds with the level number it would let you through.
Problem is that it seems when I use location.href
it resets the "lock" variable.
Html for level select:
//html, link to js and some text
<h1>
<img src="assets/Nextbutton1.png" onclick="t1()" width="100" //1st level button
height="100"> <br>
<img src="assets/Nextbutton2.png" onclick="t2()" width="100" //2nd level button
height="100">
Win screen html
<body>
<h1 align="center"> Congratulations</h1>
<button align="center" onclick="joo()">Back to level select</button>
Javascript for pretty much everything
var lock;
var taso2; // future stuff
var taso3 = 2; //future stuff
function joo(){
location.href='index.html'
if (lock == 0) // if statement so you dont progress by playing 1st level over and over
{
lock += 1;}
}
function t2() {
if (lock > 0) {
location.href='Taso2.html';
}
else { alert("You have to beat the previous levels first") }
}
function t1() {
location.href='Taso1.html';
}