I have my C# code that returns uint array but I want to do it in C++. I looked other posts; they use uint pointer array where my array is not. Does anyone know how to return uint16_t array properly?
This is C# code works fine
public static UInt16[] GetIntArrayFromByteArray(byte[] byteArray)
{
if ((byteArray.Length % 2) == 1)
Array.Resize(ref byteArray, byteArray.Length + 1);
UInt16[] intArray = new UInt16[byteArray.Length / 2];
for (int i = 0; i < byteArray.Length; i += 2)
intArray[i / 2] = (UInt16)((byteArray[i] << 8) | byteArray[i + 1]);
return intArray;
}
This is C++ code that creates syntax error
uint16_t[] GetIntArrayFromByteArray(byte[] byteArray)
{
//if ((byteArray.Length % 2) == 1)
//Array.Resize(ref byteArray, byteArray.Length + 1);
uint16_t[] intArray = new uint16_t[10];
for (int i = 0; i < 10; i += 2)
intArray[i / 2] = (uint16_t)((byteArray[i] << 8) | byteArray[i + 1]);
return intArray;
}