I have a question about how the screen orientation in Android is handled when we use the Camera2 API in combination with SurfaceView.
I was playing with the official HdrViewfinder
google sample code at https://github.com/googlesamples/android-HdrViewfinder a little bit. In that project, they use a class called FixedAspectSurfaceView
which is an extension of SurfaceView
.
But that project displays the camera preview correctly only when the screenOrientation of the activity (AndroidManifest) is in landscape mode, not in portrait mode. Setting the attribute to portrait swaps the preview in a weird way.
How could I modify that code to be also able to see the camera preview correctly in portrait mode ?
So, the FixedAspectSurfaceView.java
class looks like this:
public class FixedAspectSurfaceView extends SurfaceView {
/**
* Desired width/height ratio
*/
private float mAspectRatio;
private GestureDetector mGestureDetector;
public FixedAspectSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
// Get initial aspect ratio from custom attributes
TypedArray a =
context.getTheme().obtainStyledAttributes(attrs,
R.styleable.FixedAspectSurfaceView, 0, 0);
setAspectRatio(a.getFloat(
R.styleable.FixedAspectSurfaceView_aspectRatio, 1.f));
a.recycle();
}
/**
* Set the desired aspect ratio for this view.
*
* @param aspect the desired width/height ratio in the current UI orientation. Must be a
* positive value.
*/
public void setAspectRatio(float aspect) {
if (aspect <= 0) {
throw new IllegalArgumentException("Aspect ratio must be positive");
}
mAspectRatio = aspect;
requestLayout();
}
/**
* Set a gesture listener to listen for touch events
*/
public void setGestureListener(Context context, GestureDetector.OnGestureListener listener) {
if (listener == null) {
mGestureDetector = null;
} else {
mGestureDetector = new GestureDetector(context, listener);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
// General goal: Adjust dimensions to maintain the requested aspect ratio as much
// as possible. Depending on the measure specs handed down, this may not be possible
// Only set one of these to true
boolean scaleWidth = false;
boolean scaleHeight = false;
// Sort out which dimension to scale, if either can be. There are 9 combinations of
// possible measure specs; a few cases below handle multiple combinations
if (widthMode == MeasureSpec.EXACTLY && heightMode == MeasureSpec.EXACTLY) {
// Can't adjust sizes at all, do nothing
} else if (widthMode == MeasureSpec.EXACTLY) {
// Width is fixed, heightMode either AT_MOST or UNSPECIFIED, so adjust height
scaleHeight = true;
} else if (heightMode == MeasureSpec.EXACTLY) {
// Height is fixed, widthMode either AT_MOST or UNSPECIFIED, so adjust width
scaleWidth = true;
} else if (widthMode == MeasureSpec.AT_MOST && heightMode == MeasureSpec.AT_MOST) {
// Need to fit into box <= [width, height] in size.
// Maximize the View's area while maintaining aspect ratio
// This means keeping one dimension as large as possible and shrinking the other
float boxAspectRatio = width / (float) height;
if (boxAspectRatio > mAspectRatio) {
// Box is wider than requested aspect; pillarbox
scaleWidth = true;
} else {
// Box is narrower than requested aspect; letterbox
scaleHeight = true;
}
} else if (widthMode == MeasureSpec.AT_MOST) {
// Maximize width, heightSpec is UNSPECIFIED
scaleHeight = true;
} else if (heightMode == MeasureSpec.AT_MOST) {
// Maximize height, widthSpec is UNSPECIFIED
scaleWidth = true;
} else {
// Both MeasureSpecs are UNSPECIFIED. This is probably a pathological layout,
// with width == height == 0
// but arbitrarily scale height anyway
scaleHeight = true;
}
// Do the scaling
if (scaleWidth) {
width = (int) (height * mAspectRatio);
} else if (scaleHeight) {
height = (int) (width / mAspectRatio);
}
// Override width/height if needed for EXACTLY and AT_MOST specs
width = View.resolveSizeAndState(width, widthMeasureSpec, 0);
height = View.resolveSizeAndState(height, heightMeasureSpec, 0);
// Finally set the calculated dimensions
setMeasuredDimension(width, height);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (mGestureDetector != null) {
return mGestureDetector.onTouchEvent(event);
}
return false;
}
}
I changed the screenOrientation
attribute in the AndroidManifest
file to portrait
.
I changed also the activity_main.xml layout file:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:custom="http://schemas.android.com/apk/res-auto">
<com.celik.abdullah.project.utils.FixedAspectSurfaceView
android:id="@+id/preview"
android:layout_width="match_parent"
android:layout_height="match_parent"
custom:aspectRatio="0.75"/>
<Button
android:id="@+id/next_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|center"
android:text="next"/>
</FrameLayout>
When I leave the screenOrientation
attribute in the manifest file in landscape
, the camera preview is fine but the application opens of course "in landscape" mode. When I set the screenOrientation
to portrait, then the camera preview "swaps the view to left". I did not know how to describe it but it is definitely weird. Why is the preview when I switch to portrait
?
And how could I modify the project so that it also can be used in portrait mode?