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My layout is about expanding and collapsing a linear layout

the collapse which is going up is working fine

but the expand, which is going down, it shows the whole view expanded at very short period of time like ( 1ms or 2ms ) and then the animation going down started.

it's kinda annoying cause it shows the layout and then animate the layout going down.

public  void expand(final View v) {
    v.measure(WindowManager.LayoutParams.MATCH_PARENT, WindowManager.LayoutParams.WRAP_CONTENT);
    final int targetHeight = v.getMeasuredHeight();

    // Older versions of android (pre API 21) cancel animations for views with a height of 0.
    v.getLayoutParams().height = 1;
    v.setVisibility(View.VISIBLE);
    Animation a = new Animation()
    {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            v.getLayoutParams().height = interpolatedTime == 1
                    ? WindowManager.LayoutParams.WRAP_CONTENT
                    : (int)(targetHeight * interpolatedTime);
            v.requestLayout();
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };

    // 1dp/ms
    a.setDuration((int) (targetHeight / v.getContext().getResources().getDisplayMetrics().density));
    v.startAnimation(a);
}

public static void collapse(final View v) {
    final int initialHeight = v.getMeasuredHeight();

    Animation a = new Animation()
    {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            if(interpolatedTime == 1){
                v.setVisibility(View.GONE);
            }else{
                v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
                v.requestLayout();
            }
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };

    // 1dp/ms
    a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
    v.startAnimation(a);
}

0 Answers0