I am creating a pygame window using the python 2.7.16 interpreter on macOS Mojave. It loads with the appropriate window size and location, but it does not add a background color, and I am not able to draw shapes on this background.The pygame window remains a blank white surface without any change in color no matter what is drawn to the draw surface and the background.
The screen should be red, but no matter what values I pass to the self.screen.fill((int, int, int))
method, it does not change color.
constants.py
pygameWindowWidth = 1500
pygameWindowDepth = 1500
realTimeDraw.py
from pygameWindow import PYGAME_WINDOW
pygameWindow = PYGAME_WINDOW()
print(pygameWindow)
while True:
pygameWindow.Prepare()
pygameWindow.Draw_Black_Circle(100,100)
pygameWindow.Reveal()
pygameWindow.py file
import pygame
from constants import *
class PYGAME_WINDOW:
def __init__(self):
pygame.init()
self.width = pygameWindowWidth
self.depth = pygameWindowDepth
self.screen = pygame.display.set_mode((pygameWindowWidth, pygameWindowDepth))
def Prepare(self):
self.screen.fill((255, 0, 0))
def Reveal(self):
pygame.display.update()
def Draw_Black_Circle(self, x, y):
pygame.draw.circle(self.screen, (255, 0, 0), (x, y), 45, 0)
pygame.display.update()