I am doing a GUI that is supposed to work like a Paint application. My current problem is adding proper functionality to my draw line and draw rectangle buttons. They currently don't work as I expected them to work. Help will be greatly appreciated.
I searched many code snippets on learning how to draw shapes but none of them show how to make them work based on if they are activated based on the buttons, and how to alternate from drawing a line to drawing rectangles.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class paintGUI extends JComponent {
// Image in which we're going to draw
private Image image;
// Graphics2D object ==> used to draw on
private Graphics2D g2;
// Mouse coordinates
private int currentX, currentY, oldX, oldY;
public paintGUI() {
setDoubleBuffered(false);
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
// save coord x,y when mouse is pressed
oldX = e.getX();
oldY = e.getY();
}
});
addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
// coord x,y when drag mouse
currentX = e.getX();
currentY = e.getY();
if (g2 != null) {
// draw line if g2 context not null
//g2.drawLine(oldX, oldY, currentX, currentY);
//Need to implement these to their button
//g2.drawRect(oldX, oldY, currentX, currentY);
//g2.fillRect(oldX, oldY, currentX, currentY);
// refresh draw area to repaint
repaint();
// store current coords x,y as olds x,y
oldX = currentX;
oldY = currentY;
}
}
});
}
@Override
protected void paintComponent(Graphics g) {
if (image == null) {
// image to draw null ==> we create
image = createImage(getSize().width, getSize().height);
g2 = (Graphics2D) image.getGraphics();
// clear draw area
clear();
}
g.drawImage(image, 0, 0, null);
}
// now we create exposed methods
public void clear() {
g2.setPaint(Color.white);
// draw white on entire draw area to clear
g2.fillRect(0, 0, getSize().width, getSize().height);
g2.setPaint(Color.black);
repaint();
}
public void thin() {
g2.setStroke(new BasicStroke(3));
}
public void thick() {
g2.setStroke(new BasicStroke(10));
}
public void red() {
// apply red color on g2 context
g2.setPaint(Color.red);
}
public void black() {
g2.setPaint(Color.black);
}
public void magenta() {
g2.setPaint(Color.magenta);
}
public void drawLine() {
g2.drawLine(oldX, oldY, currentX, currentY);
}
public void drawRectangle() {
g2.drawRect(oldX, oldY, currentX, currentY);
g2.fillRect(oldX, oldY, currentX, currentY);
}
}
class GUIPaint {
JButton clearBtn, blackBtn, redBtn, magentaBtn, filledRectangleBtn, lineBtn, thinBtn, thickBtn;
paintGUI paintGUI;
ActionListener actionListener = e -> {
if (e.getSource() == clearBtn) {
paintGUI.clear();
} else if (e.getSource() == thinBtn) {
paintGUI.thin();
} else if (e.getSource() == thickBtn) {
paintGUI.thick();
} else if (e.getSource() == blackBtn) {
paintGUI.black();
} else if (e.getSource() == redBtn) {
paintGUI.red();
} else if (e.getSource() == magentaBtn) {
paintGUI.magenta();
} else if (e.getSource() == filledRectangleBtn) {
paintGUI.drawLine();
} else if (e.getSource() == lineBtn) {
paintGUI.drawRectangle();
}
};
public static void main(String[] args) {
new GUIPaint().show();
}
public void show() {
// create main frame
JFrame frame = new JFrame("Swing Paint");
Container content = frame.getContentPane();
// set layout on content pane
content.setLayout(new BorderLayout());
// create draw area
paintGUI = new paintGUI();
// add to content pane
content.add(paintGUI, BorderLayout.CENTER);
// create controls to apply colors and call clear feature
JPanel controls = new JPanel();
clearBtn = new JButton("Clear");
clearBtn.addActionListener(actionListener);
blackBtn = new JButton("Black");
blackBtn.addActionListener(actionListener);
redBtn = new JButton("Red");
redBtn.addActionListener(actionListener);
magentaBtn = new JButton("Magenta");
magentaBtn.addActionListener(actionListener);
lineBtn = new JButton("Line");
lineBtn.addActionListener(actionListener);
filledRectangleBtn = new JButton("Filled Rectangle");
filledRectangleBtn.addActionListener(actionListener);
thickBtn = new JButton("Thick Line");
thickBtn.addActionListener(actionListener);
thinBtn = new JButton("Thin Line");
thinBtn.addActionListener(actionListener);
controls.add(lineBtn);
controls.add(filledRectangleBtn);
controls.add(thinBtn);
controls.add(thickBtn);
controls.add(blackBtn);
controls.add(redBtn);
controls.add(magentaBtn);
controls.add(clearBtn);
// add to content pane
content.add(controls, BorderLayout.NORTH);
frame.setSize(800, 800);
// can close frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// show the swing paint result
frame.setVisible(true);
}
}
I need the program to properly respond if I click the line button to be able to draw a line or if the rectangle button is pressed than draw rectangle.