I am currently working on a solar system physics simulator in the JavaScript canvas. I have a object named "earthState" with some info that should be used by the physics system to create earth's orbit. I have attributed a numerical value to each of the keys in the object, but when I log the object to the console it says that all values are NaN.
"earthState":
let earthState = {
distance: {
value: 1.496 * Math.pow(10, 11),
speed: 0.00
},
angle: {
value: Math.PI/2,
speed: 1.990986 * Math.pow(10, -7)
}
};
console.log(earthState);
I have the object logging when the page first loads, and I have stopped the page before it finishes loading and I get the correct values in the console:
{distance: {…}, angle: {…}}
angle: {value: 1.5707963267948966, speed: 1.9909859999999998e-7}
distance: {value: 149600000000, speed: 0}
__proto_: Object
But, as soon as I let the page finish loading, I get NaN as all the values:
{distance: {…}, angle: {…}}
angle: {value: NaN, speed: NaN}
distance: {value: NaN, speed: NaN}
__proto_: Object
The only thing that changes when the page loads is that an animation loop starts. There are no variables that should change anything in the "earthState" object. I have had a hard time trying to figure out the problem. It may be something simple that I am not aware of. Please let me know if this is the case, and if there is anything I should change to fix this problem. Thank you in advance!