I'm working on this app for fun, it's suppose to simulate a double pendulum, but when I run the app it works for a few frames then crashes and its not clear when it crashes. This is the error code
09-04 14:07:23.047 10097-10097/com.example.doubletrouble E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.example.doubletrouble, PID: 10097
java.lang.NullPointerException: Attempt to invoke virtual method 'int java.lang.Integer.intValue()' on a null object reference
at com.jjoe64.graphview.GridLabelRenderer.calcLabelVerticalSize(GridLabelRenderer.java:1001)
at com.jjoe64.graphview.GridLabelRenderer.draw(GridLabelRenderer.java:1099)
at com.jjoe64.graphview.GraphView.drawGraphElements(GraphView.java:307)
at com.jjoe64.graphview.GraphView.onDraw(GraphView.java:336)
at android.view.View.draw(View.java:16238)
at android.view.View.updateDisplayListIfDirty(View.java:15235)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:3637)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:3617)
at android.view.View.updateDisplayListIfDirty(View.java:15195)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:3637)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:3617)
at android.view.View.updateDisplayListIfDirty(View.java:15195)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:3637)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:3617)
at android.view.View.updateDisplayListIfDirty(View.java:15195)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:3637)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:3617)
at android.view.View.updateDisplayListIfDirty(View.java:15195)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:3637)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:3617)
at android.view.View.updateDisplayListIfDirty(View.java:15195)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:3637)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:3617)
at android.view.View.updateDisplayListIfDirty(View.java:15195)
at android.view.ThreadedRenderer.updateViewTreeDisplayList(ThreadedRenderer.java:281)
at android.view.ThreadedRenderer.updateRootDisplayList(ThreadedRenderer.java:287)
at android.view.ThreadedRenderer.draw(ThreadedRenderer.java:322)
at android.view.ViewRootImpl.draw(ViewRootImpl.java:2681)
at android.view.ViewRootImpl.performDraw(ViewRootImpl.java:2495)
at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2124)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1140)
at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:6239)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:858)
at android.view.Choreographer.doCallbacks(Choreographer.java:670)
at android.view.Choreographer.doFrame(Choreographer.java:606)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:844)
at android.os.Handler.handleCallback(Handler.java:739)
at android.os.Handler.dispatchMessage(Handler.java:95)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5551)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:731)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:621)
Just as a heads up, I'm new to programming in the android-studio IDE. I've gone line by line through the debugger and it seems less likely to crash if I got through the debugger slowly. Maybe a memory allocation thing?
public class MainActivity extends AppCompatActivity {
private double theta1=45*Math.PI/180;
private double theta2=45*Math.PI/180;
private double mass1=1;
private double mass2=1;
private double length1=1;
private double length2=1;
private double[] nextThetas= new double[2];
private boolean on = true;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
GraphView graph= findViewById(R.id.graph);
// set manual X bounds
graph.getViewport().setXAxisBoundsManual(true);
graph.getViewport().setMinX(0);
graph.getViewport().setMaxX(10);
// set manual Y bounds
graph.getViewport().setYAxisBoundsManual(true);
graph.getViewport().setMinY(0);
graph.getViewport().setMaxY(10);
evolveSys();
}
//This function is my attempt at getting the code to update the graph after a short delay
@Override
protected void onResume()
{
super.onResume();
new Thread(new Runnable()
{
@Override
public void run()
{
while(on)
{
evolveSys();
try {
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
}
}
}
}).start();
}
//This function clears the graph and redraws the pendulum with the new angles
private void evolveSys()
{
GraphView graph= findViewById(R.id.graph);
graph.removeAllSeries();
makePendulum Pendulum = new makePendulum();
Pendulum.pendulum(graph,theta1,theta2,mass1,mass2,length1,length2);
evolvePendulum pendulum = new evolvePendulum();
nextThetas=pendulum.evolve(theta1,theta2,mass1,mass2,length1,length2);
theta1=nextThetas[0];
theta2=nextThetas[1];
}
}
All the other classes I use in the code work fine. Let me know your thoughts and if there is a better way to execute what I'm trying to do.