So I need to understand how swing allocates memory for buffering screen rendering. Obviously there are duplicates if you have double/tripple/etc buffering. However I would need to know when swing allocates memory and how much of it. Very helpful to know if I have multiple windows open (launched from the same jvm) how much memory is needed depending on windows being maximized to one screen, multiple screens (I need it to go up to 6 screens), etc.
Does anyone know of any good readings or maybe have answers for how Java Swing/AWT allocate memory for rendering buffers.
End of the day, I am looking for a definitive formula so that if I have a number of windows opened, number of buffers in each window, location of windows, and size of each window I can get an exact byte count required to render the application (just the buffering part, the rest of the memory is another problem)
I was assuming it was (single buffered) x by y of each window = 1 buffer, add those together and you have all memory requirements, but profiling the data this appears to be far from the truth, some buffers are weak/soft references, some strong, and I cannot determine the way to calculate (yet :)).
Edit: I am using JFrame
objects (for better or worse) to do my top-level stuff.