I've just started getting to grips with Custom painter and I've created a basic cross but not sure how to make the corners rounded and make the colour a gradient?
It seems a gradient requires createShader
which takes a rect
but I don't have one since I used paths.
Also I'd like to round the corners of the cross a little but not sure how that is done. I thought about creating rectangles but it doesn't seem to be possible to create slanted rectangles either.
class CrossPainter extends CustomPainter {
CrossPainter({this.bodyColour, this.strokeColour, this.stroke});
final Color bodyColour;
final Color strokeColour;
final double stroke;
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint();
paint
..color = strokeColour
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round
..strokeWidth = stroke;
Paint paint1 = Paint();
paint1
..color = bodyColour
..style = PaintingStyle.fill
..strokeWidth = 0;
double width = size.width;
double height = size.height;
Path path = Path();
path.addPolygon([Offset.zero, Offset(width / 4, 0), Offset(width, height), Offset(width - (width / 4), height)], true);
Path path2 = Path();
path2.addPolygon(
[Offset(width, 0), Offset(width - (width / 4), 0), Offset(0, height), Offset(0 + (width / 4), height)], true);
canvas.drawPath(path, paint1);
canvas.drawPath(path2, paint1);
// canvas.drawPath(path, paint); //border
// canvas.drawPath(path2, paint); //border
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
I also have paint1
which adds a border but it doesn't look so good since each polygon is a separate object.