I don't think you can modify the application bundle once it's on the iPhone. The entire thing is code signed, and changing it would cause it to not run any more. You can try saving the image to documents directory.
So far as I know you cannot repackage the bundles on the iPhone once your app has been released to the App Store. So go the other way, and put the data from the bundle on the filesystem so you can change it at runtime.
My usual technique for this stuff is:
- bundle up the initial data
- have a routine that checks for the
presence of a versioned file on the
iPhone's filesystem at startup
- if that routine doesn't find the
current version of the file, copy
all the data into the iPhone's
filesystem
- reference the data from the
filesystem in my app, rather than
using the bundle path
So, essentially your bundle is just a delivery mechanism, a way to preload the filesystem with the stuff you are going to need. Once it's on the filesystem you can change anything you wish.
References
Downloading image into bundle?
How to save a UIImage to the application's Bundle?
UPDATE
- (IBAction)saveImage:(UIImage *)image {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:@"savedImage.png"];
NSData *imageData = UIImagePNGRepresentation(image);// Change according to your needs
[imageData writeToFile:savedImagePath atomically:NO];
}