I am using the lovely AdultLink Sphere Dissolve shader found here: https://unitylist.com/p/gh2/Sphere-Dissolve
The location of the dissolve is driven within the shader attribute from 3 position values.
I'd like to have those position values driven by a separate game object, but am a but if a noob so am not sure how to approach this.
(example, so a sphere could act as a controller)