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I am using the lovely AdultLink Sphere Dissolve shader found here: https://unitylist.com/p/gh2/Sphere-Dissolve

The location of the dissolve is driven within the shader attribute from 3 position values.

I'd like to have those position values driven by a separate game object, but am a but if a noob so am not sure how to approach this.

(example, so a sphere could act as a controller)

Ruzihm
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  • It would seem to me that this is as simple as assigning the sphere object to some inspector field. Have you checked the asset's documentation? – Draco18s no longer trusts SE Sep 11 '19 at 16:27
  • Possible duplicate of [Find and change property name in a shader](https://stackoverflow.com/questions/52922082/find-and-change-property-name-in-a-shader) – Ruzihm Sep 12 '19 at 15:05

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