I am developing a colaborative instrument playing game, where multiple users will play an instrument (a synthesizer or sample, using the WebAudio API). On my first prototype I've set up a keyboard that sends note/volume signals via Socket.io to the server, and when the server gets that signal it sends it back to all connected sockets, which will play the corresponding note.
You might have guessed it right: there's a massive amount of lag and inconsistency as to the order of arrival of notes.
What are some efficient ways that I can send the output of WebAudio to the server, and have it broadcast to all connected users, so I have some sort of consistency?