I combined this and this for monotouch. I hope this helps.
The usage is like this:
_pager.Change += delegate(object sender, EventArgs e) {
var pc = sender as PageControl;
Console.WriteLine ("Change Delegate== " + pc.currentPage);
var toPage = pc.currentPage;
var pageOffset = _scroll.Frame.Width*toPage;
PointF p = new PointF(pageOffset, 0);
Console.WriteLine (pageOffset);
_scroll.SetContentOffset(p,true);
};
And the class like this.
public class PageControl:UIView
{
#region ctor
public PageControl (RectangleF rect) :base(rect)
{
this.BackgroundColor = UIColor.Red;
this.CurrenColor=new CGColor(.2f,15f,10F);
this.OtherColor =new CGColor(.77F,.71F,.60F);
}
#endregion
#region Fields
float kDotDiameter= 7.0f;
float kDotSpacer = 7.0f;
int _currentPage;
int _numberOfPages;
CGColor CurrenColor{get;set;}
CGColor OtherColor{get;set;}
public int currentPage
{
set
{
_currentPage = Math.Min(Math.Max(0, value),_numberOfPages-1);
this.SetNeedsDisplay();
}
get{return _currentPage;}
}
public int numberOfPages
{
set
{
_numberOfPages = Math.Max(0,value);
_currentPage = Math.Min(Math.Max(0, _currentPage), _numberOfPages-1);
this.SetNeedsDisplay();
}
get{return _numberOfPages;}
}
#endregion
#region Overrides
public override void Draw (RectangleF rect)
{
base.Draw (rect);
CGContext context = UIGraphics.GetCurrentContext();
context.SetAllowsAntialiasing(true);
RectangleF currentBounds = this.Bounds;
float dotsWidth = this.numberOfPages*kDotDiameter + Math.Max(0,this.numberOfPages-1)*kDotSpacer;
float x = currentBounds.GetMidX() - dotsWidth/2;
float y = currentBounds.GetMidY() - kDotDiameter/2;
for (int i = 0; i < _numberOfPages; i++) {
RectangleF circleRect = new RectangleF(x,y,kDotDiameter,kDotDiameter);
if (i==_currentPage) {
context.SetFillColor(this.CurrenColor);
}
else {
context.SetFillColor(this.OtherColor);
}
context.FillEllipseInRect(circleRect);
x += kDotDiameter + kDotSpacer;
}
}
public override void TouchesBegan (MonoTouch.Foundation.NSSet touches, UIEvent evt)
{
base.TouchesBegan (touches, evt);
PointF touchpoint = (touches.AnyObject as MonoTouch.UIKit.UITouch).LocationInView(this);
RectangleF currentbounds = this.Bounds;
float x = touchpoint.X- currentbounds.GetMidX();
if (x<0 && this.currentPage>=0) {
this.currentPage--;
Change(this,EventArgs.Empty);
}
else if (x>0 && this.currentPage<this.numberOfPages-1) {
this.currentPage++;
Change(this,EventArgs.Empty);
}
}
#endregion
#region delegate
public event EventHandler Change;
#endregion
}